<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Ghamra Studios — devlog</title><description>Notes from building Someone Else&apos;s War.</description><link>https://ghamrastudios.com/</link><language>en</language><item><title>The Chronicle gets a Book</title><link>https://ghamrastudios.com/devlog/the-chronicle-gets-a-book/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/the-chronicle-gets-a-book/</guid><description>The Chronicle kept every event and every word, and none of it read like a story. Now it opens on a Book, written a chapter at a time, and any page can become a short cutscene.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Killing the Demon King is not the end</title><link>https://ghamrastudios.com/devlog/killing-the-demon-king-is-not-the-end/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/killing-the-demon-king-is-not-the-end/</guid><description>Beating the Demon King used to dump you at the start screen. Now it&apos;s a chapter break, the world hears, and there are four ways to end his story. The run carries on after all of them.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate></item><item><title>The first two minutes</title><link>https://ghamrastudios.com/devlog/the-first-two-minutes/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/the-first-two-minutes/</guid><description>The prologue was six chapters of text on black while the world was written. Now each has a living scene and its own sound, ending on an isekai status window.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate></item><item><title>We talked the boss onto our side</title><link>https://ghamrastudios.com/devlog/we-talked-the-boss-onto-our-side/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/we-talked-the-boss-onto-our-side/</guid><description>Anyone you fight can now be argued with, bosses included once they&apos;re losing. A vault&apos;s kraken switched sides, walked out with us, and briefly came home as a villager.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Every world used to draw the same meadow</title><link>https://ghamrastudios.com/devlog/every-world-drew-the-same-meadow/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/every-world-drew-the-same-meadow/</guid><description>A frozen north and a clockwork city drew the same grass. Now each world&apos;s look comes out of its opening, and the tint, weather and music follow it.</description><pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate></item><item><title>The mana bar that refilled itself</title><link>https://ghamrastudios.com/devlog/the-mana-bar-that-refilled-itself/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/the-mana-bar-that-refilled-itself/</guid><description>A caster who ended a fight on exactly zero mana walked out with a full bar, because a stored 0 meant full. Three more bugs from the same playtest, all fixed that afternoon.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Your companions can rob you in your sleep</title><link>https://ghamrastudios.com/devlog/companions-can-rob-you-in-your-sleep/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/companions-can-rob-you-in-your-sleep/</guid><description>Resting used to be a toast and a clock jump. Now the night plays out, and a companion who doesn&apos;t trust you may rob you, wound you, or wait for you to close your eyes.</description><pubDate>Sat, 26 Sep 2026 00:00:00 GMT</pubDate></item><item><title>A meadow stamped a thousand times</title><link>https://ghamrastudios.com/devlog/a-meadow-stamped-a-thousand-times/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/a-meadow-stamped-a-thousand-times/</guid><description>One day on how places look: banks, flecked grass, a marsh that is finally a marsh, moving water, weather, furnished rooms, and a plan that kept its own mistakes on record.</description><pubDate>Sun, 20 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Things you say now stick</title><link>https://ghamrastudios.com/devlog/things-you-say-now-stick/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/things-you-say-now-stick/</guid><description>A price the innkeeper agrees is the price you pay, an offer carries your own words, and a pet answers to the name you give it.</description><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Everyone starts at the bottom</title><link>https://ghamrastudios.com/devlog/everyone-starts-at-the-bottom/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/everyone-starts-at-the-bottom/</guid><description>Joining the guild was a judgement, and judgements can fail. Now the clerk signs you on at F, the guild master only decides who rises, and the ladder has finally been climbed.</description><pubDate>Fri, 18 Sep 2026 00:00:00 GMT</pubDate></item><item><title>The world you ask for</title><link>https://ghamrastudios.com/devlog/the-world-you-ask-for/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/the-world-you-ask-for/</guid><description>The wish box on New Game used to lose to the dice. Now the player&apos;s words outrank the rolls and shape the whole opening, with one exception: the difficulty they chose.</description><pubDate>Fri, 18 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Somewhere new is now a road you walk</title><link>https://ghamrastudios.com/devlog/somewhere-new-is-a-road-you-walk/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/somewhere-new-is-a-road-you-walk/</guid><description>Travelling somewhere new used to mean waiting at a locked arch. Now it is a road, with fights, a trader and passers-by on it, and none of them ask the model for anything.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Factions and storylines that turn on what you do</title><link>https://ghamrastudios.com/devlog/factions-and-storylines-that-turn/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/factions-and-storylines-that-turn/</guid><description>Asking to join a faction used to ask the NPC to join you. Now standing decides the answer, a trial is a real quest, and what you do to a storyline&apos;s cast bends it.</description><pubDate>Sat, 12 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Waiting on the model</title><link>https://ghamrastudios.com/devlog/waiting-on-the-model/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/waiting-on-the-model/</guid><description>The model got ready late, went cold mid-run, and was timed by one fast setup. Six days of making the wait start sooner, happen once, and hide behind the prologue.</description><pubDate>Fri, 11 Sep 2026 00:00:00 GMT</pubDate></item><item><title>We rebalanced every foe, and the one you meet got none of it</title><link>https://ghamrastudios.com/devlog/the-foe-you-meet-never-got-the-rebalance/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/the-foe-you-meet-never-got-the-rebalance/</guid><description>Gear, dungeons and the tower moved onto one level curve in a day. Then we found the foe you actually fight had never received a single enemy-side change.</description><pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate></item><item><title>The boss who narrated its own fight</title><link>https://ghamrastudios.com/devlog/enemies-stopped-narrating/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/enemies-stopped-narrating/</guid><description>Foes in a fight sounded like a voice-over describing the battle instead of people in it. Our prompt asked for that. The same day, abilities stopped describing a game this isn&apos;t.</description><pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate></item><item><title>The game has sound</title><link>https://ghamrastudios.com/devlog/the-game-has-sound/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/the-game-has-sound/</guid><description>There was no AudioStreamPlayer in the project at all. Now there is music per place and a jingle on the event log — driven differently, because where you stand and what happened differ.</description><pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Say it out loud</title><link>https://ghamrastudios.com/devlog/say-it-out-loud/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/say-it-out-loud/</guid><description>Hold a key and what you say is typed into the field for you. Dictation, not push-to-send — nothing is ever sent, because speech recognition mangles an invented name every single time.</description><pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate></item><item><title>A conversation in the middle of a fight that costs you nothing</title><link>https://ghamrastudios.com/devlog/talking-in-the-middle-of-a-fight/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/talking-in-the-middle-of-a-fight/</guid><description>Combat talk had to be free — no turn, no cooldown tick, no initiative advance — and the only way to believe that was a test asserting the battle comes out byte-identical.</description><pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate></item><item><title>The guild hall nobody could join</title><link>https://ghamrastudios.com/devlog/the-guild-hall-nobody-could-join/</link><guid isPermaLink="true">https://ghamrastudios.com/devlog/the-guild-hall-nobody-could-join/</guid><description>Every hall in every real save was empty for months, and the tests were green the whole time, because nothing outside the debug world had ever written the flag.</description><pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate></item></channel></rss>