Top-down · Turn-based · Single player
Someone Else's War
An isekai RPG where the quests, the dungeons, the people and eventually your own abilities are written out of what you do — and then remembered by the people who were there.
- Engine
- Godot 4.7
- Platform
- Windows · macOS · Steam
- Players
- One
- Companions
- Up to 4
Trailer
Screenshots
Say the thing, not the option
Lie, threaten, over-promise, confess — you type it. The reply is written for what you actually said, and what you said is what the world then has to deal with.
You can walk into a fight you cannot win
Fights run on hand-written rules, not on the AI: turn order, initiative, damage and death follow the same rules every time. You can learn this game, and you can misjudge it.
Two kings, and neither of them is yours
A king pulled you into this world to win his war, and a Demon King waits on the other side of it. Both are new every run, and the one who summoned you is keeping a secret. Fight for either of them. Slay the Demon King or turn him to your side; beat the king who summoned you and he yields his crown, alive. Or make a peace both banners will sign. Each one ends the war differently, and the world carries on after it, changed by what you did. Factions keep count of what you have done for them and what you still owe.
Abilities nobody gave you
Later skills are written against how you have played and why you earned this one — then costed and balanced by the same rules every other number obeys. Yours, and only in this save.
It won’t remember you until you play it.
Wishlisting is the whole marketing budget of a one-person studio. It’s how the game gets seen on launch day.