GHAMRA STUDIOS

Top-down · Turn-based · Single player

Someone Else's War

An isekai RPG where the quests, the dungeons, the people and eventually your own abilities are written out of what you do — and then remembered by the people who were there.

Engine
Godot 4.7
Platform
Windows · macOS · Steam
Players
One
Companions
Up to 4
Wishlist on Steam

Trailer

Trailer · 1:19 · every shot captured in the game

Screenshots

Overworld · three companions, and the one in front was the boss of the vault behind them
Dialogue · you type; the reply is written for what you actually said
Combat · every foe’s next move shown, and talking costs no turn
Checks · a Heroic Finesse read, and the liar’s tell it found
Dungeon · six chambers written for one errand, and the thing at the heart of it
Conversation · the people around you talk to each other, not only to you
Abilities · earned mid-run, and written around the gift you woke up with
Chronicle · every conversation kept, down to the checks rolled in it
The guild · the record has earned C; only the guild master can raise you
The Spire · fifty fixed floors — the one part of the world that doesn’t improvise
Inventory · each companion’s own gear and stats, and whether they fight

Say the thing, not the option

Lie, threaten, over-promise, confess — you type it. The reply is written for what you actually said, and what you said is what the world then has to deal with.

You can walk into a fight you cannot win

Fights run on hand-written rules, not on the AI: turn order, initiative, damage and death follow the same rules every time. You can learn this game, and you can misjudge it.

Two kings, and neither of them is yours

A king pulled you into this world to win his war, and a Demon King waits on the other side of it. Both are new every run, and the one who summoned you is keeping a secret. Fight for either of them. Slay the Demon King or turn him to your side; beat the king who summoned you and he yields his crown, alive. Or make a peace both banners will sign. Each one ends the war differently, and the world carries on after it, changed by what you did. Factions keep count of what you have done for them and what you still owe.

Abilities nobody gave you

Later skills are written against how you have played and why you earned this one — then costed and balanced by the same rules every other number obeys. Yours, and only in this save.

It won’t remember you until you play it.

Wishlisting is the whole marketing budget of a one-person studio. It’s how the game gets seen on launch day.

Wishlist on Steam